v1.0_2: Huge optimizations!


Yay, another update that no one will care about! :D

  • Huge optimizations
    • A new lighting engine that has been matched to be as close as possible to the old one. Also way faster.
    • Most of the blocks* have been "deleted from the game". This improves loading times and RAM usage.
    • Item boxes have been fixed: depending on your level, you can go from 0.04 to 60 FPS.
    • Platforms no longer lag your game out.
    • Other general boosts to performance.
  • The icon has been changed to the finish block. Also applied to the Windows build's icon, which was previously the default Godot one.
  • You can now spectate a level that you uploaded or have beaten before!
  • A link to our new Guilded has been added! The Discord in-game link still remains so you can get your Supporter, but otherwise that server has been killed off.
  • Various tweaks and fixes to improve the mobile experience. The Android version is now available to beta test on our Guilded!
  • Popups (settings, color picker, etc) are now scaled up if your game is tiny.
  • Grab movement has been enabled for spectating.
  • Player click hitboxes have been expanded for spectating. No longer have to precisely click on the human.
  • Text transparency now loads correctly! That was an oopsie on my part during a slight refactorization.
  • Fixed the player super jumping on every frame, causing you to lose control over the height of coyote jumps.
  • Minor UI improvements.
  • Beating a level for the first time multiplies your XP by 1.5


* Platforms and a reduced version of void blocks (they are just squares now) still exist.

(the thumbnail is for funnies)

Files

Brawlforming.7z 24 MB
Aug 31, 2021

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